![]() Her as she reaches the front door of her home. The past year or so she has been travelling in Europe, and we take control of Greenbriar, a young woman who has just returned to her family home in Oregon. Gone Home is set in 1995, and has you take the role of Katie ![]() Platform – Windows, MacOS, Linux, PlayStation 4, Xbox One,.Developer / Publisher – The Fullbright Company.Is the widely known, but not necessarily appreciated debut game from Fullbright, One go (although again “played” might be stretching the definition as well). Say stretches the term of “game” quite thinly, and I’m sure will get some peopleĬompletely disagreeing with my take on it but, well, I’m the one writing it PĪnyway, I finally picked this game up a couple of weeks agoĪnd, devoid of anything to do one evening, played through the whole thing in Here's hoping the new version gives players a few good reasons to explore the house all over again.Hiho everyone! Going to delve into a game here that some would Gone Home may be controversial, but it's a great game, and its console version could be even better. Hopefully, the console version will ensure that portion of the story gets the attention it deserves. It's a dark, sad, story, but it's a tale worth telling. The console edition of Gone Home should spend more time looking at Oscar, Terry, and what happened in 1963. Items pertaining to Oscar can be easily missed, and many players made it through the game without ever seeing them. Oscar Masan spent many tortured years confined within its walls, and while you can piece together why, it's never spelled out explicitly. One of the most intriguing parts of Gone Home was the legacy of the house itself. Even if they don't have much of an impact on the game's plot, they'll help flesh out its characters, and that always makes things more interesting. A few more cards to pick up or notebooks to rifle through would add a lot to the game. The new game should let players explore a little more. Investigating your home is what makes Gone Home so interesting, and when you leave a room, you can't help but wish there were a few more things to examine. There's some masterful storytelling in Gone Home, and it would be great to see how it stands on its own.Įvery letter, book, and post-it adds to the Gone Home experience. You could piece together everything you could on your own, then play again and let the voice overs fill in the blanks. In fact, the game would arguably be stronger as a whole if voice overs weren't available during your first playthrough. You can piece together what happened based on items alone, and players should be given the chance to do just that. While Sam's voice overs help flesh out Gone Home, they're not essential to the story. As long as I have a good reason to spend more time with the game, I'll be happy. It doesn't matter if there's additional story content, collectibles, or an extra ending. ![]() The new version of Gone Home needs to give players a compelling reason to play through the game more than once. While the short length isn't a problem on its own, it's a little frustrating when you add in its limited replay value. Even if you're the type of person who explores every nook and cranny, you'll probably finish the game in less than three hours. There's no getting around it– Gone Home is very, very short. ![]() Here are a few ways the new version of Gone Home could improve upon the original. Gone Home doesn't need to go through a dramatic transformation, but the console version could definitely use some new content. Whatever the case, something needs to change to make the new version worth buying. Maybe I'm worried that the console version won't add anything new. Maybe it's that I'm not sure I want to pay for Gone Home all over again. Still, something's keeping me from pumping my fist in the air. Gone Home is heading to consoles, which, on paper at least, should be pretty exciting.
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